exhibitions

Danielle's work has been featured in a number of international and local exhibitions and is one of the Top 10,000 artists in the UK.

OFF BRATISLAVA; PERSONA INCOGNITA - 2024
BRATISLAVA, SLOVAKIA

PERSONA INCOGNITA, delves into the complexity of veiled identities and hidden characters.

Grow it, Show it! - 2024
museum Folkwang, Germany

This exhibition explores the historical, political and everyday cultural significance of hair through a wide range of historical and contemporary photographs, videos and film clips from art as well as fashion and social media.

bozar arcade x afropolitan - 2024
bozar, Brussels

A look at how games can pave the way for African and Afro-diasporic narratives and encourage positive change in the digital world.

foto/industria; seeing me, seeing you, seeing us - 2023
the mast foundation, bologna

From children’s games to amusement parks, from role-playing games to video games, the games sector has grown to unprecedented proportions, incorporating themes that are extraordinarily relevant and topical.

How to win at photography; ''image-making as play" - 2022
The Photographer's Gallery, London

Exploring the relationship between photography and play. It investigates the notion of image play, creating unexpected connections between the history of photography, the gamification of the visible as well as practices of image making with and within computer games.

How to win at photography; ''image-making as play" - 2021
Fotomuseum Winterthur, Switzerland

Exploring the relationship between photography and play. It investigates the notion of image play, creating unexpected connections between the history of photography, the gamification of the visible as well as practices of image making with and within computer games.

Seeing Me, Seeing You, Seeing Us

Join Danielle (Ebonix) on a behind-the-scenes journey to Bologna for FOTO/INDUSTRIA, where she showcases her exhibition, Seeing Me, Seeing You, Seeing Us. This vlog captures the essence of the exhibition—exploring identity, representation, and digital self-expression—while offering an intimate look at her experience curating and presenting her work on a global stage.

Gallery

Danielle's work challenges the normative stereotypes perpetuated in virtual spaces, creating avatars that represent under-represented groups often excluded or neglected by developers.

This act of digital activism and inclusiveness is a testament to Udogaranya's commitment to diversity, as she has been an advocate for representation in gaming, contributing significantly to the addition of diverse skintones and hairstyles in The Sims 4.

This exhibit not only showcases her technical skills but also her dedication to creating space for underrepresented groups in the digital world.